CONVOY DUTYVisual development archive
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The development journey · 48 studies

Sharing the vision.

I'm building my first game in public. This archive shows the ideas, experiments and visual targets that helped Convoy Duty find its course.

These are concept and reference studies—not screenshots, final gameplay or exact historical plans.

01World and atmosphere02Design language03Interface explorations

01 / 18 STUDIES

World and atmosphere

Theatres, weather, ports and moments of danger that set the emotional horizon for Convoy Duty.

Arctic Convoy — Convoy Duty visual development
Arctic ConvoyVisual development · open full size
Atlantic Gale — Convoy Duty visual development
Atlantic GaleVisual development · open full size
Caribbean Dusk Drumbeat — Convoy Duty visual development
Caribbean Dusk DrumbeatVisual development · open full size
Chart Table — Convoy Duty visual development
Chart TableVisual development · open full size
Coastal Fog E-boats — Convoy Duty visual development
Coastal Fog E-boatsVisual development · open full size
Depth Charge Hunt — Convoy Duty visual development
Depth Charge HuntVisual development · open full size
Landfall Dusk — Convoy Duty visual development
Landfall DuskVisual development · open full size
Living Port Logistics — Convoy Duty visual development
Living Port LogisticsVisual development · open full size
Living War Scales — Convoy Duty visual development
Living War ScalesVisual development · open full size
Mediterranean Noon — Convoy Duty visual development
Mediterranean NoonVisual development · open full size
Night Star Shell — Convoy Duty visual development
Night Star ShellVisual development · open full size
Port Air Raid — Convoy Duty visual development
Port Air RaidVisual development · open full size
Port Conditions — Convoy Duty visual development
Port ConditionsVisual development · open full size
Rain Squall — Convoy Duty visual development
Rain SquallVisual development · open full size
Rescue Oil Slick — Convoy Duty visual development
Rescue Oil SlickVisual development · open full size
Straggler Condor — Convoy Duty visual development
Straggler CondorVisual development · open full size
Swept Channel — Convoy Duty visual development
Swept ChannelVisual development · open full size
Wolfpack Dawn — Convoy Duty visual development
Wolfpack DawnVisual development · open full size

02 / 21 STUDIES

Design language

Working studies for ships, aircraft, coastlines, effects and the visual families that make the world readable.

Abilities — Convoy Duty visual development
AbilitiesVisual development · open full size
Aircraft — Convoy Duty visual development
AircraftVisual development · open full size
British Port Buildings — Convoy Duty visual development
British Port BuildingsVisual development · open full size
Coastlines — Convoy Duty visual development
CoastlinesVisual development · open full size
Dock Equipment — Convoy Duty visual development
Dock EquipmentVisual development · open full size
Dock Equipment — Convoy Duty visual development
Dock EquipmentVisual development · open full size
East Coast Ports — Convoy Duty visual development
East Coast PortsVisual development · open full size
Effects — Convoy Duty visual development
EffectsVisual development · open full size
Enemy — Convoy Duty visual development
EnemyVisual development · open full size
Escorts — Convoy Duty visual development
EscortsVisual development · open full size
Flotsam — Convoy Duty visual development
FlotsamVisual development · open full size
Global Building Families — Convoy Duty visual development
Global Building FamiliesVisual development · open full size
Global Coastal Biomes — Convoy Duty visual development
Global Coastal BiomesVisual development · open full size
Global Port Families — Convoy Duty visual development
Global Port FamiliesVisual development · open full size
Global Port Families — Convoy Duty visual development
Global Port FamiliesVisual development · open full size
Merchants — Convoy Duty visual development
MerchantsVisual development · open full size
Port Anatomy — Convoy Duty visual development
Port AnatomyVisual development · open full size
Port Cargo Workers Transport — Convoy Duty visual development
Port Cargo Workers TransportVisual development · open full size
Port Cargo Workers Transport — Convoy Duty visual development
Port Cargo Workers TransportVisual development · open full size
Sea Conditions — Convoy Duty visual development
Sea ConditionsVisual development · open full size
Ship Wreck States — Convoy Duty visual development
Ship Wreck StatesVisual development · open full size

03 / 9 STUDIES

Interface explorations

Campaign tables, HUD studies and menu ideas created while searching for the right way to put players on the bridge.

Background — Convoy Duty visual development
BackgroundVisual development · open full size
Uboat Vignette — Convoy Duty visual development
Uboat VignetteVisual development · open full size
Campaign Intel Layer — Convoy Duty visual development
Campaign Intel LayerVisual development · open full size
Campaign View — Convoy Duty visual development
Campaign ViewVisual development · open full size
HUD Med — Convoy Duty visual development
HUD MedVisual development · open full size
HUD Night — Convoy Duty visual development
HUD NightVisual development · open full size
HUD Storm — Convoy Duty visual development
HUD StormVisual development · open full size
Menu Main — Convoy Duty visual development
Menu MainVisual development · open full size
HUD Kit — Convoy Duty visual development
HUD KitVisual development · open full size

The vision keeps moving

Now take the watch.

See which ideas have made it into the game—and where the journey goes next.

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© 2026 Fieldcraft Games. Concept material may change as development continues.

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