The development journey · 48 studies
Sharing the vision.
I'm building my first game in public. This archive shows the ideas, experiments and visual targets that helped Convoy Duty find its course.
These are concept and reference studies—not screenshots, final gameplay or exact historical plans.
01 / 18 STUDIES
World and atmosphere
Theatres, weather, ports and moments of danger that set the emotional horizon for Convoy Duty.


















02 / 21 STUDIES
Design language
Working studies for ships, aircraft, coastlines, effects and the visual families that make the world readable.





















03 / 9 STUDIES
Interface explorations
Campaign tables, HUD studies and menu ideas created while searching for the right way to put players on the bridge.









The vision keeps moving
Now take the watch.
See which ideas have made it into the game—and where the journey goes next.
Play free