World War II naval command

The Battle of the Atlantic.

Command an Allied escort group. Find the U-boats. Hold the formation. Bring the ships home.

Steam page incoming. Join Discord for launch and playtest alerts.

Convoy Duty artwork showing an escort protecting a merchant ship from a U-boat attack
Admiralty dispatch 001North Atlantic

The escort's war

Keep Britain supplied.

Lead one warship. Direct the screen. Protect vulnerable merchantmen with too few escorts and imperfect information.

Every ship that arrives matters.

01

Command the screen

Take the helm. Direct the escorts. Investigate contacts without leaving the merchantmen exposed.

02

Find the U-boats

Search with ASDIC, read wakes and force attackers away before the wolfpack closes in.

03

Spend what you have

Depth charges run out. Air cover leaves. Survivors wait while damaged ships fall behind.

Concept art of a convoy escort releasing depth charges over a submerged U-boat
Visual development · depth-charge hunt

02 / THE HUNT

Imperfect information

Hunt what you cannot see.

U-boats stalk outside sight. Speed creates noise. Thermal layers hide contacts. ASDIC loses them beneath your bow.

  • Read wakes and uncertain contacts
  • Commit depth charges and air cover
  • Break the attack before the columns scatter

03 / THE HUMAN COST

Every ship has a name

Every ship matters.

Merchantmen carry cargo and crews. Escorts gain experience. Survivors wait in freezing water while the enemy remains nearby.

Ships delivered. Lives saved.

Concept art of an escort rescuing survivors from an oil slick
Visual development · survivor rescue

04 / THE WAR

Every run is a war

Fight the whole war.

Cross dangerous routes, make repairs and build your escort group. Ships can be replaced. Your captain cannot.

Campaign concept showing a convoy route across an Admiralty chart
Campaign interface concept · Atlantic crossing
  1. First crossings

    Few escorts. Raw crews.

  2. Wolfpacks

    Longer routes. The air gap widens.

  3. The tide turns

    New ships. New sensors.

  4. VE Day

    Carry the final convoy home.

Concept art of an escort engaging a surfaced U-boat under a star shell

05 / A LIVING SEA

The sea changes everything.

Darkness, fog and storms remake every decision. Read wakes, torpedoes and shell splashes before they disappear.

Visual development · night action

06 / DEVELOPMENT

Built in the open

1939 to VE Day.

Early Access opens with 1939–1941. Full release carries the campaign through 1945 with more routes, ships and threats.

Early Access

Opening campaign · 1939–1941

Full release

Complete campaign · 1939–1945

Latest development build

Take the watch.

Play the latest browser build while the Steam version is in production.

Play at play.convoyduty.com

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